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damage

  1. U

    Heal 36, then take 19 damage. Death?

    I solved the problem, was just a stupid mistake, but I don't know how to delete a post. And I'd rather learn RPGmaker than RPGmaker forum, sorries :(
  2. MinisterJay

    Taking Damage With Every Move

    This is what I have tried: Putting an event on every space that is walkable. Advantage: It works. Disadvantage: it prevent events that I have routed from moving. What I know how to do: I can put a looping parallel event that causes damage every so many tics. That is not what I am looking for...
  3. Mr. Trivel

    Damage Formulas 101 (MV Edition)

    Damage Formulas 101 MV Edition You probably wondered how to make a skill do more damage against enemies with a state, or heal more if player has a state, or deal exactly half of enemy's HP. And so on. All of that and more can be done through custom damage formula. Basics: Type - sets what...
  4. MinisterJay

    Contingencies Within Skills?

    Is it possible to have contingencies within skills? In other words, let's say a person cast a fire spell, but the target is immune to the spell, that is is has a Element rate of Fire *0%. I would like to make it where, if Fire is cast of specific creatures, it heals them, and does damage to...
  5. MinisterJay

    Fire vs. Ice, Earth vs. Water, Fire vs. Fire, Ice vs. Ice, Etc.

    I was looking at different factors at an RPG game that make it more challenging. One of these factors is putting Type of Damage effects. I always thought ,"What good does it do to cast a fire ball against a red dragon, a devil, or demon?" There should be taking NO damage at all. In some...
  6. MinisterJay

    [Solved] Combat System Where Both Attacker and Defender Take Damage

    I am working on different ways to have if where in the battle, both sides receive damage with each attack. Different attacks will do different damage depending on what the opponent counters with. Why is this needed? We are dealing with Ball People and other Ball Entities. When there is a...
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