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coding

  1. O

    Specifics of plugin coding - Scene flow and API

    Hey guys! Background I wanted to do a scene from scratch - something pretty different which has physics, some collision detection in "real time" and so on. So obviously I started working on my own plugin, but I could not find very good documentation of the engine anywhere. I want to really...
  2. jaye

    Script codes for specific actors

    SOLVED!!
  3. ManoMike

    Making Menus and maybe even new systems on a Visual Coding Platform?

    I've been looking into trowing my game into Visual Studio, since there's seems to be people who managed to do it and it would be a blessing for more creative work lie custom menus and whatnot. Thus, I started to think... Is\Was ever a project to make a Visual Code editor specifically for RMMV...
  4. jaye

    Conditional Branches in Script

    I am trying to write my own plugin, but I can't figure out how to correctly write a two conditional script. For example: if (item id equals this and switch is on) { then do this } Does anyone know how to properly script this statement? Thank you in advance!
  5. jaye

    Can anyone fix this code?

    this._picture.bitmap = ImageManager.loadPicture(this._item()); How do I make it so that it shows the current item, but also changes with item selection. Solved!
  6. DolorIpsum

    Wanting to Modify Item Menu

    For the game I'm trying to make, a side-scrolling puzzle adventure game, I only need 1 section for my Item Menu. I was hoping to be able to have something similar to the XaiL System (XS) Item Mini or Item Minified, both by Nicke on rpgmakerweb. An example of what I'd like is a modified variation...
  7. Arythorn

    Timer Problem

    As mentioned Previously, MV has a rather flawed timer system, , the only real thing it need to fix it is it should have a Option under the Timer to create a "Upon End of Timer" branch. Having this option would prevent problems such as the one I have here... Here is my Code, the problematic part...
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