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  1. Trumully

    Enable skill when state applied to enemy

    I've replaced guard in my game with a skill called Obliterate. I want this skill to only be able to target enemies with a Staggered state and instantly kill them also regaining health (like the Glory Kill in DOOM 4). I am currently using Yanfly's Auto Passive States to apply the Staggered state...
  2. Xilefian

    Understanding Event Pages

    I noticed that a few people are confused over how event pages work. Some questions that arise are; What decides the page that the event uses? What priority are the conditions for the pages? How come my event sprite disappears for different pages? Can I have an event where no page conditions...
  3. Status Gear Entertainment

    [Advanced Logic] Random Event Terrain Variable Generation (RETVG)

    Hello everyone, StatusGearEntertainment is back and with a rare appearance of asking an event question. (Because I can nearly do everything and think of it with eventing and logic.) Refer to Diagram 1A. The Diagram 1A The Description The Problem Very Respectfully, StatusGearEntertainment
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