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  1. ejronin

    Starting a story and I need some opinions (and text correction)

    You've spent a lot of time and energy in opening a scene, but you may find additional opportunities to progress your story in a fluid manner by avoiding first-person pronouns ("you") and using fewer words to describe the same things. For example, you wrote "mere simple poor soul." You mean...
  2. ejronin

    Back, like the other side.

    Back, like the other side.
  3. ejronin

    I think it might be a good idea to start with a basic object but show several concepts within...

    I think it might be a good idea to start with a basic object but show several concepts within it. For example, exterior windows and interior windows - reflection and wrinkled fabric / depth with shading. That might be easy enough for new artists to follow while adding opportunity to show...
  4. ejronin

    Graphics All Aboard the Icon Train!

    I see a lot of effort put into Fantasy assets, yet few ever do Modern assets (or if they do, it's horror / gothic). Why not do modern theme icons with modern weapons and clothing?
  5. ejronin

    Plugin SunMoon Networking System

    So basically, you're thinking aloud about an MMO via RPGMaker engine?
  6. ejronin

    RMMV Using Xcode for ios iphone dev (Inside Windows desktop!!!)

    However, to publish on OS and iOS you'll need an additional $99 per year.
  7. ejronin

    The Never Ending Post Count

    42 is the answer to the universe
  8. ejronin

    The Never Ending Post Count

    One post after 39 is 40
  9. ejronin

    Fellow non-scripters, tell me why...

    As far as scripting goes with MV, right now I'm cautious because of their conversion from Ruby to JS. Ruby is a pain, sure.... but JS is godawful. I'm not saying it's bad, but according to research, the most asked questions about programming languages and calls for support were for JS - so...
  10. ejronin

    /kor teks/ [project development - pase I]

    Well, so far I've finished all the writing as far as story and most of the dialog script - so it flows and gives me a course to follow in terms of other development aspects. I can tell you the visual end is far more daunting than anticipated so I'll likely outsource it. If you mean in terms...
  11. ejronin

    The Never Ending Post Count

    I am 38
  12. ejronin

    /kor teks/ [project development - pase I]

    Now that I have the time and am comfortable with the current version of the story (the details are subject to change as I work on the project over the next Nth months...) I wanted to do a field test of the synopsis. Influenced by works to include Mulholland Drive, Waking Life, Ubik, and Heavy...
  13. ejronin

    Wiki and what happened with it

    I think it can be both entertaining and utilitarian. The nice thing about wiki is that it can be split. You can have a manual side (which is lacking even on the main product site) and it can be written and curated by veteran users . additionally, it can catalogue releases so that people can...
  14. ejronin

    Wiki and what happened with it

    I think wiki's are powerful resources when curated by adept and detail oriented individuals. In fact, next time I get paid I'll gladly donate for it
  15. ejronin

    Character Costume Design

    I wanted to make a game but didn't want to worry about the costumes. The solution was porn, where no matter how bad it is - there's still a market and clothes are in the way. On a serious note, I try to put them in something that fits their primary role. I'm not going to have the super evil...
  16. ejronin

    How to Draw Better?

    Most of the finished work you see in professional games are either by people who have spent a lot of time studying anatomy for art, and using paper and pencil medium - or are great copyists that look at another piece for influence and alter it enough to make it their own-ish. The other thing...
  17. ejronin

    The Worst Idea Possible?

    Oh, so final fantasy XIII...
  18. ejronin

    Apply to be apart of the Resource Team!

    It's not that I don't or write creativity, it's I wrote more like a mix of Melville and PKD.
  19. ejronin

    Balancing Attacks

    ^^^ THIS! Test, test, test, and test. In my current project I found easier to to make my classes and scale those to what I wanted. Then I made my weapons. I had an idea on what I wanted to imbue certain ones with and then I created about 90 different stock enemies and went through each one...
  20. ejronin

    Things I'd like to see in RMMV

    I guess what I was more leaning toward was the entire databasing setup. It would be much simpler to export a prefab spreadhseet, fill it in through excel or another program, and import the saved file. I understand that the plugins may have to be retooled, but if the plugins were written to add...
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