Indie Dev

Hello Guest!. Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, sell your games, upload content, as well as connect with other members through your own private inbox!

Search results

  1. JanSnow

    A Brave New Life - A Fantasy Farming RPG (Up on Indiegogo!)

    Indiegogo campaign up on here! https://igg.me/at/abravenewlife/x/15788758 --- A Brave New Life is a fantasy farming role-playing game inspired by games like Harvest Moon, Stardew Valley, and Final Fantasy. Farm all day and live a peaceful life in town or go on an adventure and slay...
  2. JanSnow

    Help!! I have an error preventing me from playtesting!

    If you really have no idea which of your newly installed plugins did it, open the console. I'm not sure how to do it by default or if it's possible by default, but try installing Yanfly's Engine Core and allowing the console to open. The console will tell you which plugin and which line is...
  3. JanSnow

    Event repeated after entering the same room

    Self switches aren't just for "erasing" events. A lot of more complicated eventing requires multiple self-switches. Self-switches can also function as switches that aren't global, if you're trying to cut down on the number of switches in your game.
  4. JanSnow

    Time Engine

    Damn, you're awesome. Thanks for the support! Cheers!
  5. JanSnow

    Time Engine

    With regards to the 'add' plugin command, I can't seem to be able to use a game variable as a number. By that, I mean I am trying to use the plugin command 'TE add $gameVariables.value(9) minute' and it doesn't work. The minutes on the clock just become 'NaN'. What am I misunderstanding here...
  6. JanSnow

    Time Engine

    I might be doing something wrong, but the download link on your website gives me version 1.10 and not 1.20. Great plugin though, can't wait for the time control feature (when can I expect it? I'm hyped ahaha)
  7. JanSnow

    How to make a Same as Characters Event but walkable

    What the title says. I'm trying to make an event walkable but its priority also has to be Same As Characters because it has a Player Touch trigger and I want the trigger to be when the player is beside it and not on it. Clicking the through option makes the event go over the character and not...
Top