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  1. ddblue0

    When using Galv's MV Layers plugin and Khas Advanced Lighting plugin together, there is a framedrop every 5-10 seconds. Can anything be done?

    Hello. As explained in the title, using Galv's MV Layers along with Khas Advanced Lighting results in a framedrop every 5-10 seconds. The console displays this whenever it occurs: [Violation] 'requestAnimationFrame' handler took 1816ms I'd switch plugins, but layers are obviously very...
  2. ddblue0

    Ran into an issue with the Khas - Advanced Lighting plugin.

    Plugin in question: Khas - Advanced Lighting: http://arcthunder.blogspot.com/p/tutorial-advanced-lighting.html I have a few plugins installed, but have narrowed it down to this one. Here's the issue: 1. Use the plugin command Lighting ON/OFF kill switch to turn the plugin off 2. Open menu...
  3. ddblue0

    Can I achieve this using Yanfly's Battle Core?

    Hello everyone, For a few weeks now I have tried various things to recreate the following battle system in MV: https://i.imgur.com/hJWenhT.png I have trying to use Yanfly Battle Core to make this happen. By default, no party member sprites are displayed when using a front view system...
  4. ddblue0

    Possible to use the party's walking sprites with the front-view battle system?

    Hello everyone! I’m looking for a way to display the party’s walking sprites (so you see the backs of the characters) on top of the front view battle system in MV. So basically, a 3rd person version of the front view battle system. I have searched and found screenshots where people have...
  5. ddblue0

    How can I change my flashlight / battery setup to be step-based instead of frame based?

    Hi and thank you for this - I was just curious, does this store partial battery use? I was hoping to add a battery as a useful item in the game, and that might require keeping track of partial battery use.
  6. ddblue0

    How can I change my flashlight / battery setup to be step-based instead of frame based?

    Hi everyone. I've been struggling with this and asking around elsewhere, but I figured I'd ask here because I've seen you all answer some pretty complicated questions over the years. I'm trying to create a flashlight / battery system. I will decide the final values later, but for now I'd like a...
  7. ddblue0

    Small question about Terrax Lighting plugin. Not sure how to fix a certain issue I've run into.

    Thanks for your reply. I just tested that out as a plugin command, but it made the map entirely black. :D Thank you for your assistance, but I was able to solve the problem. Someone on another forum led me to this invaluable bit of info: on line 2804, context.fillRect(x1-r2, y1-r2, r2*2...
  8. ddblue0

    Small question about Terrax Lighting plugin. Not sure how to fix a certain issue I've run into.

    Hello all! I love the Terrax lighting plugin and I got it working the way I like, almost. I found the flashlight settings to be a bit bright, so I changed the color to something darker to compensate. I found a color I like, but for some reason the player still glows brightly. Here are...
  9. ddblue0

    In battle, can I grey out a skill type unless that actor equips something to a certain equip slot?

    Your demo was amazing! Thank you so much for this response. It did exactly what I was hoping but was unable to clearly express. I see that you added some tags to the actor's note! You added: <battle command: attack /> <battle command: guard /> <battle command: skill_list /> <battle command>...
  10. ddblue0

    In battle, can I grey out a skill type unless that actor equips something to a certain equip slot?

    Hey everybody, I was wondering... In battle, is it possible to display a certain skill type (not a skill, but a skill type, like "Bow Skills") but have it greyed out unless the actor has something equipped to a certain equipment slot (i.e. quivers slot)? For example, if a player with the skill...
  11. ddblue0

    How can I achieve a system like this with YEP Skill Core / Lunatic Mode (Javascript) code?

    Hey everyone. I already have YEP Skill Core installed, but I'm not sure how to achieve the following, as I've only just started studying javascript: 1. Actor equips bow A 2. "Bow Skills" (Skill Type, ID 01) menu goes from being visible but greyed out to being visible and usable 3. Skills...
  12. ddblue0

    Hello! Former game designer, living in Japan - having fun with RPG Maker!

    Just wanted to introduce myself and say I really love what you all are doing here and I hope to contribute myself! I used to work in the game industry, but I've since moved to a more calm (and slightly more boring) job where I am not really involved with games at all. That's where RPG Maker...
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