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  1. Rukiri

    Zelda style knockback

    Granted MV probably isn't the best tool for a fast paced A-RPG, it should manage to be able to do Seiken Densetsu 3 which basically has a similar knockback. // vec1 is the player and vec2 is the enemy movdir = Mathf.Rad2Deg(Mathf.Atan2(vec1.transform.position.y -...
  2. Rukiri

    How does Javascript code work on RPG MV?

    From what I can gather the actual program is C/C++, only the scripting backend is javascript. I did make a editor plugin request unfortunately the plugins would either need to be C++ or C# Mono likely the later. It just uses javascript so most javascript code should work, I would look and read...
  3. Rukiri

    .

    Pixi.js 3D features are meant to be light, so you wouldn't be able to do massive 3D games with them but you could use it to clone old school 3d games pre ps2. The 3D limitations are quite severe but understandable since it's a 2D framework. 3D is easier with MV than previous makers, what...
  4. Rukiri

    THE BEST RE-SIZER POSSIBLE !!! (mostly for VX ACE to MV) with tut

    Not a bad find, however scaling resources to MV size isn't actually a good way to go because most tiles are either 4x4, 8x8, 16x16, 32x32, or even 64x64 not 48x48 which actually it's 24x24 scaled at least it appears that way. I would probably do custom tilesets so that the resolution isn't...
  5. Rukiri

    Hey, Whatsup?

    Many of you probably know me from other forums, or other usernames such as mysticTrunks, or Chrono. I've been using RPG Maker software since the beginning of the 2000s, I do vaguely remember using RPG Maker 95 in the 90s but found it complex at the time yet found programming easier "don't ask...
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