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  1. afletch88

    624x480 Menus

    I'm using the Time Fantasy set for my game, and I've scaled down my resolution to a almost SNES era style. Everything works fine, except the menu, I changed the text size but it still seems way too big. Is there anyway to possibly shrink it by half? I've tried using SRD's Supertools kit but it...
  2. afletch88

    Window Pop

    Alright will do, thanks.
  3. afletch88

    Combo based battle system

    Wow! That'd be awesome and yeah TP as stamina is fine. Thank you very much! Just curious how this is going, it's been over a week. Or if anyone else has any ideas that'd be great as well.
  4. afletch88

    Window Pop

    Not sure if it's been answered, but is it possible to get these working on a battle scene?
  5. afletch88

    Tracking "MISS" and adding a set variable to level up a stat

    I've got a solution for this from another source, this post can be locked.
  6. afletch88

    Tracking "MISS" and adding a set variable to level up a stat

    I'm making a system where your stats level up based on certain conditions that need to be met, I've got pretty much all of them figured out except this, I'd like to whenever an enemy "MISS" a player I'd like it to add a variable +1 or whatever to it from a common event, is it possible?
  7. afletch88

    Skill/ Stat leveling upon use or action.

    I'm curious to know if there is a plugin that allows for experience gain on use of skills like say I use a custom skill x times it would level up and increase damage. I've tried the event idea which works fine, but it just feels somewhat tedious to have to do that process for each skill. Also my...
  8. afletch88

    Combo based battle system

    I'm not sure this is where this goes but here goes. I'm currently using Yanfly's Standard turn based battle system which I love. But I was curious that after acting could you make it so you could do a string of combos based on like say a stamina bar or even Energy Point system. I'm not...
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