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  1. hbn

    Endings in which the party loses

    I'm just wondering but what is the best way to do this? Without having to go into too much detail but when the party is approaching the final battle, the big bad. The aim here is to have a battle that you control. However story wise I plan to have the party get wiped out and killed off one by...
  2. hbn

    Undefined is not a function...

    *Sighs* So I've updated my project, following the rules and now I can't seem to get my project to run at all. In the editor it seems fine. I've made sure not to overwrite the index.html file or the plugins.js file but if I hit playtest in the editor, I get the "Undefined is not a function"...
  3. hbn

    Looping music

    So I had an MP3 from a while back. I'm aware that MV only supports OGG files (or mine only shows them up in the editor anyway) so I've converted the track to OGG using Audacity. Now I've found a tutorial for looping OGG files, but I've followed it closely and the track doesn't seem to be...
  4. hbn

    Cliff edge modification

    I've noticed since VX the tilesets seem very squared and uniform which makes creating cliffs look somewhat unrealistic. The corners make it difficult to distinguish between cliffs in the foreground and cliffs in the background. It's not helped by the lack of shading for taller cliffs Notice...
  5. hbn

    Fallen From Solace

    My proper first project that I started in XP, I've decided to shift development to MV. Unfortunately this means much of the progress I made has been abandoned though I'm still taking the ideas across. I'm still developing the main plot of the story, though I'm not sure how it will mostly unfold...
  6. hbn

    Now then...

    Hi. I'm hbn. I'm new to this forum, though I'm not completely new to RPG Maker. I've used RPG Maker XP to create a project however, due to development hell and overly-ambitious ideas and desires for the project it's not gone anywhere. Any how I've decided to move it to RMMV to see if I can find...
  7. hbn

    Changing Classes without initialising levels

    Hi. Apologies if this is the wrong forum. As part of my project, the characters change class at specified times. I've been testing the game with the events. I have used the 'change class 'event command, but when I do it the character's level resets to 1. When I change the class back to the...
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