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  1. polar_fawkes

    I exported my overland maps as images and stitched together a world map. Open-ended world design.

    link to image: http://wildwoodgamestudios.com/5000worldmap_unknown_watermark.png Figured I’d post this a couple places. I see a lot of work-in-progress maps for linear JRPG-type games, but not a lot for open world game design. I’m a little over 2 and a half years in development, and this...
  2. polar_fawkes

    Fantasy Realm: A Land Torn Asunder

    Fantasy Realm: A Land Torn Asunder Greetings, wayfarer! I have been developing an open world rpg for the past few years, and I am happy to announce that the early access is now available on Steam! It's about 20-30 hours of content as of now, and I'd like to get feedback on late-game...
  3. polar_fawkes

    Trouble giving Weapon/Armor/Item[<Variable X>]

    Hey all, I've got a pretty simple question, scanned a few forums and couldn't find the answer. I've set up a system where an item/weapon/armor is stored in variable 101, and it's then passed back to a local event, which then uses that variable to know which item/weapon/armor to give the...
  4. polar_fawkes

    Change Class of Party Member[n]

    hiya! so trainers. trainers sell skillbooks for classes. they also will 'class-up' a dude if they meet prerequisites. the message system allows for \P[n], which queries the name of party member [n] and then prints it in message box/choice list. a few questions: - is there a command/plugin that...
  5. polar_fawkes

    Bug Report: some elements don't scale gracefully

    i run the forum in half my screen most the time, and at certain widths (usually between 55-70% of screen width) the buttons get all messed up. attaching screenshot. pretty trivial, if one needs to click something, can always just temporarily resize, but i figured i'd file the report.
  6. polar_fawkes

    readme for kadokawa plugins?

    sup fellas/fellarinas, anyone know of a concise readme that lists all the base plugins and explains what the hell they do? lmao the readme is in JP, and my kanji is a bit rusty from the last time i committed seppuku. basically just looking for a text doc that has a sentence or two explaining...
  7. polar_fawkes

    found an old prototype using Neverwinter Nights 2 engine

    hey guys! found an old prototype vid, thought i'd share with you! god, i would love to license this engine (would have to make a deal w bioware AND wizards of the coast, not gonna happen, they hate eachother now i think). what i find great is how i was able to direct the player without...
  8. polar_fawkes

    anyone have a room to rent in Austin, TX

    hey all! hell of a longshot here, but does anyone have/know someone who has a room for rent in Austin? i've been contacting people via other mediums, but i was just logged on to wish the wonderful @eivl a quick recovery, then i realized, "woah. this is a super good community. i'm proud to be a...
  9. polar_fawkes

    Animated... mouse... the thing in the Nox menu.

    hey scripters, would be fucking sick if i could have mouse effects exactly like in this video movement causes particles to be created, which then have a random velocity/bearing and are then effected by 'gravity' as they fade. mouse click causes sound effect (regardless of whether the mouse is...
  10. polar_fawkes

    Scrapped Simple Time Engine

    mmm please delete this post. posted a vid that has the title of my game in it, i've been saving that one since i was 8 years old and nobody's used it yet. really hoping to use it in april. sorry for wasting time lol. cant figure out how to delete the thread
  11. polar_fawkes

    yanfly battle - skip 'escape' screen?

    hey guys, silly question - i have the escape/attack/formation set to skip somehow, im pretty sure its in yanfly's suite somehow. i want to disable that now, but i cant find it. anyone remember where that setting lives? its one of the plugin settings for sure.
  12. polar_fawkes

    shield break?

    heya! i was thinking, it would be great if shields gave taunt via yanfly's taunt plugin, but they had a set number of times they could taunt? ie a wooden buckler would break after that actor is hit with physical damage 25-30 times, a silk cloak with magic taunt would break after the actor...
  13. polar_fawkes

    multiple load screens

    hi again, any way to make multiple load screens? my load times are becoming noticeable, so it's time for me to start thinking about how to make this as little un-fun as possible. examples of the sort of load screens i want to cycle each time...
  14. polar_fawkes

    999 map limit

    hey guys, anyone know of an easy way to get around the 999-map limit in rpg maker mv? i'm only at 460 or so right now, but that's just the overworld, so i'm trying to get an idea of how conservative i need to be with building interiors/caves going forward. thanks!
  15. polar_fawkes

    Dialog screen like TES:3 Morrowind

    Hey guys. Trying to rip off this: http://oi39.tinypic.com/5arfk6.jpg got as far as message core and galv's extra choices. however, 2 problems. 1) anyone know how to align the message box to the left once you reduce the box's width? 2) the choies currently print bottom-to-top from the top of the...
  16. polar_fawkes

    "Riding" Character generator body

    Hey all, Is there any way to be able to create a 'riding' pose for the walking spritesheet in the character generator? Ie instead of the 'standing' body I'd select 'riding.' Then I'd be able to hop into photoshop and layer it over a quadrapedal monster sprite, and have worg/dragon/cat riders.
  17. polar_fawkes

    vehicle bgm bug fix

    hey, has anyone made an mv version of this fix? http://himeworks.com/2013/09/vehicle-bgm-fix/ my entire open world consists of cells, a lot of the world is ocean, bug is very annoying lol. basically bgm doesnt change right ever with vehicles.
  18. polar_fawkes

    lessons learned: modular overworld(not player facing) for open world rpgs

    heya, just wanted to share an approach to open-world gaming i've developed over the years specific to rpgm. i've had to scrap dozens of projects due to overloading the engines with events, but i've finally got a good system for a morrowind-style cell system for use in rpg maker. i make an...
  19. polar_fawkes

    pathfinding lag when clicking unpassable tile

    the player character pathfinding seems to recalculate every step when the clicked tile is either unpassable or an event set to same layer as player. this results in super jittery movement. if one clicks the adjacent, passable tile, the movement is smooth. i get that we need to keep checking the...
  20. polar_fawkes

    fairly critical bug with yanfly's cooldown plugin, can you guys repro?

    hey all, i'm using yanfly's suite of plugins, and i've got the battle menu set to skip the 'fight' selection. so by default, you see attack and skills etc. if you back out from that menu to the 'fight formation escape' menu, and re-enter, the cooldowns will be cleared for any skill on cooldown...
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