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  1. Actaeonis

    Proximity-based detection?

    Good morning, and thank you for the help.
  2. Actaeonis

    Proximity-based detection?

    I have created several events that activate self-switches based on the result of a random number generator. What I want is for a common event to trigger when the character is within 3 spaces of one of these "activated" events, but not when near an event that didn't "activate". I hope this...
  3. Actaeonis

    Proximity-based detection?

    I'm looking to implement events that randomly activate when you load the map, but you can also tell which events activated based on your proximity to them. The random activation is easy enough, but I'm having trouble implementing proximity-based detection on several events at once without using...
  4. Actaeonis

    Hi All!

    Hello everyone. I'm new to RMMV and looking to get started creating.
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