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  1. PAC918

    Replenish % with an upto limit?

    How could I go about doing something like this? Just the part under "Effects" using both the % and the max points limit.
  2. PAC918

    Name my game world!

    I've narrowed it down to a couple of choices here; Elethidrace and Elethemy. I can't decide on one or the other and I'll probably use both names anyhow. I think either name would work for the world name and the other choice shall be the creator's name (or daughter's name). Thoughts? Vote...
  3. PAC918

    Item to give random stat boost?

    I've attached an image of the basic item setup I have created thus far. I'd like for this item to provide the user with a random boost to (either one or a combo of multiples) MaxHP, Atk or Def. Of course, the boost would be greater at higher player levels. So...I also need a way to make these...
  4. PAC918

    PAC918 tries to Photoshop

    I'd like to get some feedback on my work. I'm trying my hand at Photoshop. I have always been able to do some minor jobs within the program and most of these are still going to be considered minor but I'm trying, LoL. First up is a Title Screen for Patrico: To the West (concept/WIP)
  5. PAC918

    Animated .GIF

    I think I saw somewhere here some animated gif of MV characters...maybe? I was wondering if someone would make me one please? Or perhaps even help me make my own? I'm up for the challenge. Anyhow, I'd like to have my character faceset rotating through the faces I made, the sprite walking...
  6. PAC918

    Title Banner

    Hi folks! I just want to see if anyone is willing to help out with a small request? I don't think it'll take too long or require much for any decent artist or PS whiz. I'm just looking for a banner that sports the title of my current project. I even have some resources that you can use if you'd...
  7. PAC918

    Patrico: To the West

    I've mentioned a couple time across a few threads that I'm working on a project with my children. Both girls ages 11 and 9 will learn my process of game development and how to use RPG Maker VX Ace and MV. They will also learn a little bit of coding but that's more for the oldest. Together we...
  8. PAC918

    Acapella...singer?

    LoL, I know this may be a stretch but as I'm doing a project with my two daughters I need to ask if anyone (male) here can (and is willing to) sing ACAPELLA to this; Just the first minute! BUT if you're feeling it, go ahead and knock out the whole song, haha. This is for a scene where the...
  9. PAC918

    Perhaps a conversion?

    ...or something similar to this VX Ace script https://mrtrivelvx.wordpress.com/2014/06/06/solo-actor-menu/ Not worried at all about the removing of certain menu links just the main aspect of having it all on one screen and scrollable for other party members.
  10. PAC918

    Disable Character Movement?

    Is there anyway to temporarily disable player movement during my parallel/autorun events? Clicking or using arrow keys during a "Wait" period between text boxes still moves the character. I don't guess this is a huge problem but for me with some "set move route" sequences during my intro it...
  11. PAC918

    Games on deck

    I've decided that everything I'm working on will be moved to MV at time of its release. This includes the project I'm doing with my two daughters, Jayd (11) and Talia (9) and my "franchise" series. The father-daughters collab features twin Wizard bros that will be known as "the Twizards" but...
  12. PAC918

    Auto-Pathing

    In MV there should be a possibility of clicking a quest name or NPC name and then automatically travelling to that point? With release or perhaps a developed plugin after the fact? Will it work across multiple maps? With or without encounter rates?
  13. PAC918

    Hello World!

    Ha, I'm here to be a part of this new MV learning experience that we are all waiting for. I've been around the maker series awhile but always pretty low-key. Now, I teach my kids the ins and outs of using the software to create little games. Can't wait for the new one!
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