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RPG Maker umapi - Event Click API! 1.0

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Hi everyone! I'm back with another plugin. This plugin lets you use a parallel process to handle click events on the map or screen.

Instructions:
---PLUGIN COMMANDS---

There are 2 plugin commands.

enableTtm - Enabels touch-to-move

disableTtm - Disables touch-to-move



--- SCRIPT FUNCTIONS ---

This plugin lets you enable or disable the default touch

to move in game, as well as allows you to create events

that detect mouse clicks! If you're making a game with

no playable character for example, you can make pictures

clickable using this API.



Written Guide:

There are several functions you can use. First off,

we'll be creating an event! So, go ahead and make

a blank event somewhere. Make sure to set it's

trigger to parallel. Now, create a "Conditional Branch",

and select the 4th tab to select "Script".



The conditions you can use for this are:

umapi.touch(x, y, width, height) -

this determines if a part of the screen

has been clicked. (Not linked to map location)



umapi.mtouch(x, y, width, height) -

The same as before, but is linked to map

location, so you can use this to have a hotspot

on the map. for example, you can select where

a house is (in pixels, not tiles), and have that

house be clickable.



umapi.gtouch(x, y) -

This will happen when you click or touch a tile

specified by the x/y coords.



---



Useful functions:

You can get an events location

by typing umapi.eventX()/eventY() inside of the condition.

In addition, there's realEventX()/realEventY(), which will

tell the true x/y of the event instead of tile based.

For example, if you wanted to make a taller event

(such as a crystal) clickable, you can use this following

condition in the conditional branch:



-

umapi.mtouch(umapi.realEventX(4), umapi.realEventY(4)-umapi.tileHeight(), umapi.tileWidth(), umapi.tileHeight()*2)

-



4 would be the event id of the crystal graphic. It'd be different for you.

Notice how we subtract the y position by umapi.tileHeight(),

this grabs the height of the tile (even if it's changed by another plugin).

Same goes for umapi.tileWidth();. We also multiply umapi.tileHeight()*2,

meaning the clickable section are 2 tiles thick in height.



---



Additional function List:

umapi.mapX() - gets the X position of the map.

umapi.mapY() - gets the Y position of the map.

umapi.tileWidth() - returns the default tile width.

umapi.tileHeight() - returns the default tile height.

umapi.eventX(id) - gets the X tile of the event specified

umapi.eventY(id) - gets the Y tile of the event specified

umapi.realEventX(id) - gets the real x position of the event specified.

umapi.realEventY(id) - gets the real y position of the event specified.

umapi.block() - Stops the ability to touch-to-move on the map.

umapi.restore() - Re-enables the ability to touch-to-move on the map.



Using block/restore should be done via the event command "script",

optionally, there are plugin commands you can use as well.
Example event:
Code:
◆Comment:Disable movement when click/touched
◆Plugin Command:disableTtm
◆Comment:Random click region on map
◆If:Script:umapi.mtouch(umapi.realEventX(2), umapi.realEventY(2), umapi.tileWidth(), umapi.tileHeight())
  ◆Show Animation:EV002, Cure One 1 (Wait)
  ◆
:End
◆Comment:Person click
◆If:Script:umapi.mtouch(umapi.realEventX(3), umapi.realEventY(3), umapi.tileWidth(), umapi.tileHeight())
  ◆Set Movement Route:EV003 (Wait)
  :                  :◇Turn at Random
  :                  :◇Jump:+0, +0
  :                  :◇SE:Jump1 (90, 100, 0)
  ◆
:End
◆Comment:crystal click
◆If:Script:umapi.mtouch(umapi.realEventX(4), umapi.realEventY(4)-umapi.tileHeight(), umapi.tileWidth(), umapi.tileHeight()*2)
  ◆Open Save Screen
  ◆
:End
on this map setup:
upload_2017-4-28_22-1-29.png
Author
TheUnproPro
Downloads
259
Views
1,134
First release
Last update
Rating
5.00 star(s) 2 ratings

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Latest reviews

super good plugin, i am however lost on how to make it for an event that is 3 times wider then original, or how to shift the clickable area
This is incredibly helpful and opens up a ton of functionality. It is not quite plug and play but is certainly not hard to use.

A note for new users if you get a nodejs error there is a good chance you missed a parenthesis. Cheers!
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