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Kattz Bounty -Tentative title (Demo)

RPG Maker Kattz Bounty -Tentative title (Demo) Demo v.2

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Game Synopsis:

The town of Almero is well known for its Hunter Academy. People from all over the lands come to this Academy to become licensed Hunters (Bounty hunters of a sort).

When a student completes their training, as a rite of passage, they are given a simple task. Upon completing this test they are granted full privileges and the rank of Hunter. While some choose to leave and become freelance Hunters and travel the world; others stay and continue to take on tasks for the Academy. When an Academy Hunter is given a task they use the portal gate in the Academy’s lobby to travel across the land to their destination. After completion, they use a portal to return to the Academy.

Our Hero’s parents are Academy Hunters. They continued to take tasks as a team and return home after completion. However, a few years ago they never returned from their task. Our hero and younger sister Angel, who are students of the Academy, were left alone.

Our story begins as our Hero wakes up in the morning of test day. Today our Hero will be going through the portal gate on their first task before becoming a full fledge Hunter.

Features:

-Day and night cycle with on screen clock and day indicator.

-Events that only happen during certain times of the day period.

-Events that only happen on certain days of the week.

-Dark caves with the need for a light source.

-Resource gathering.

-Crafting system.

-CTB combat system with the ability to swap characters during combat.

-Interactive HUD elements.

-Fast travel system (Not vailable in demo).

-Upgradable limited inventory.

-Banking (Storage) system.

-Random loot stats (Just because it has the same name doesn't mean the stats are the same, check those drops!)

Characters:
The Hero (Male or female)
Class: Blademaster or Mystic


Angel (Younger sister)
Class: Sting Blade


Lilly
Class: Spirit Mage

Screenshots:












World Map:


Map in the Demo:

Credits:
Yanfly:
Yanfly.moe

MogHunter:
Atelierrgss.wordpress.com

HimeWorks:
Himeworks.com

Echo607:
www.facebook.com/echo607

Driftwood Gaming:
Driftwoodgaming.com

Ækashics:
www.akashics.moe

SumRndmDde:
Sumrndm.site

Hudell:
Hudell.com/blog

Bakou
Shaz
RavenBlackbird
Hiddenone
Avery
byBibo
Robroyman
Cvrtis
Whtdragon
Flirion
Hudell
Mr. Trivel
Petschko
AlephNull
Pandamaru
Brunovisk2
Chalkdust
Ronivan
Shibas
LovelyBlue
Indrah
EnterBrain, Inc.
Kadokawa

---------Music--------
*William Ramsey
*Dad3353
*Curryisnice
*Monkey Drama by Eric Matyas
*Harp by VWolfdog
*Carnival Rides by Écrivain
*Beginnings by Joey Giuliana

---------Last but NOT least--------

I thank God for everything He has done me.
My awesome wife and daughter for all the support,
inspiration, patience and encouragement.

The gameplay in this demo goes as far as the first town. I reduced the map size and removed a lot of areas for the demo. The end product is much larger. With multiple towns, dungeons and side areas.

Please post any and all critiques/sugestions. Don't hold anything back.

Thank you all in advanced.
Author
Izeck
Downloads
49
Views
229
First release
Last update
Rating
5.00 star(s) 1 ratings

Latest updates

  1. Customs tiles preview

    New custom tiles (Coming soon) preview: Old tiles (Same location)

Latest reviews

Very good work; I'd like to see the finished Game. If it's anything like the Demo, it'll be a corker. I've not finished it yet, of course (Disclaimer: I'm a lousy Gamer, far too old with no reflexes at all and little perspicacity...), but I like the sober graphics, the gradual initiation into the Universe proposed and the intriguing intrigue. I've just spent an hour getting as far as the exit to the Damp Cave, and will return to continue.
Niggles..? One or two, but minor. I'd have liked the Battle music to vary somewhat (a common flaw, I find; one gets weary of the same intense rhythm every time...), and some more variation in the enemies, too (although bats in a cave seem natural, I suppose...).
Jolly good, then. Now then, where was I..? Ah yes, daylight after those dark quarters, and fresh air... Onward and upward..!
Izeck
Izeck
Thank you. I'm glad you liked it. I've noted your advice and have already started working on enemy variations =]
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