Indie Dev

Hello Guest!. Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, sell your games, upload content, as well as connect with other members through your own private inbox!

Resource icon

RPG Maker DoubleX RMMV Targeting Hotkeys v1.00a

No permission to download
Games using this plugin
None so far

Configurations
JavaScript:
  /* Sets hotkeys selecting the actor/enemy target with the specified index
  * None of these hotkeys are supposed to be changed during the same battle
  * Each hotkey will be referenced by $gameSystem.targetingHotkeys[index],
  * where index is the index of the hotkey
  * The ith hotkey will try to select the actor/enemy target with index i - 1
  * Each of these hotkey must be a String
  * Using a keyboard mapping plugin, like Quasi Input, can be useful here
  */
  hotkeys: [
  "#1", // Referenced by $gameSystem.targetingHotkeys[0]
  "#2", // Referenced by $gameSystem.targetingHotkeys[1]
  "#3", // Referenced by $gameSystem.targetingHotkeys[2]
  "#4", // Referenced by $gameSystem.targetingHotkeys[3]
  "#5", // Referenced by $gameSystem.targetingHotkeys[4]
  "#6", // Referenced by $gameSystem.targetingHotkeys[5]
  "#7", // Referenced by $gameSystem.targetingHotkeys[6]
  "#8", // Referenced by $gameSystem.targetingHotkeys[7]
  "#9", // Referenced by $gameSystem.targetingHotkeys[8]
  "#0" // Referenced by $gameSystem.targetingHotkeys[9]
  ]
Plugin Calls
JavaScript:
 *  # Configuration manipulations   
 *  1. $gameSystem.targetingHotkeys[index]   
 *  - Returns the keyboard mapping of hotkey selecting the actor/enemy
 *  with the specified member index as the target   
 *  2. $gameSystem.targetingHotkeys[index] = keyboardMapping   
 *  - Sets the keyboard mapping of hotkey selecting the actor/enemy   
 *  with the specified member index as the target as keyboardMapping
 *  - All $gameSystem.targetingHotkeys[index] changes will be saved

Prerequisites
Abilities:
1. Nothing special for most ordinary use cases
2. Little Javascript coding proficiency to fully utilize this plugin

Terms Of Use

JavaScript:
*  1. Commercial use's always allowed and crediting me's always optional.
*  2. You shall keep this plugin's Plugin Info part's contents intact. 
*  3. You shalln't claim that this plugin's written by anyone other than
*  DoubleX or my aliases. I always reserve the right to deny you from
*  using any of my plugins anymore if you've violated this. 
*  4. CC BY 4.0, except those conflicting with any of the above, applies
*  to this plugin, unless you've my permissions not needing follow so.
*  5. I always reserve the right to deny you from using this plugin 
*  anymore if you've violated any of the above.

Changelog
JavaScript:
 *  v1.00a(GMT 0900 14-8-2016):
*  1. 1st version of this plugin finished
Author
DoubleX
Downloads
13
Views
189
First release
Last update
Rating
0.00 star(s) 0 ratings

More resources from DoubleX

Top