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RPG Maker DoubleX RMMV Item Cooldown v1.00a

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Games using this plugin
None so far

Parameters
JavaScript:
 * @param isEnabled
 * @desc Sets whether this plugin will be enabled
 *  It'll be stored as a boolean, and will be regarded as true if and only
 *  if it's true
 *  Don't change this during the same battle unless you really know what
 *  you're truly foing
 *  E.g.: Setting isEnabled as false will disable this plugin
 * @default true
 *
 * @param textColor
 * @desc Sets the text color of the text showing the number of turns needed to
 *  cooldown the skill/item user on the skill/item window
 *  It'll be stored as a Number
 *  Don't change this when it's shown to ensure proper text displays
 *  E.g.: Setting textColor as 26 will set the text color of the text
 *  showing the number of turns needed to cooldown the skill/item
 *  user on the skill/item window as 26
 * @default 19

Notetag
JavaScript:
 *  # Skill/Item Notetags:   
 *  1. <item cooldown: turns>   
 *  - Sets the number of turns needed to cooldown the skill/item user  
 *  after using it as turns   
 *  - E.g.:   
 *  <item cooldown: 1> will set the number of turns needed to   
 *  cooldown the skill/item user after using it as 1   
 *  - Only the 1st notetag will be used

Plugin Calls
JavaScript:
 *  # Configuration manipulations   
 *  1. $gameSystem.itemCooldown.param   
 *  - Returns the stored value of param listed in the plugin manager   
 *  - E.g.:   
 *  $gameSystem.itemCooldown.textColor will return the stored value  
 *  of parameter textColor shown on the plugin manager   
 *  2. $gameSystem.itemCooldown.param = val   
 *  - Sets the stored value of param listed in plugin manager as val   
 *  - E.g.:   
 *  $gameSystem.itemCooldown.isEnabled = false will set the stored   
 *  value of parameter isEnabled shown on the plugin manager as false
 *  - All $gameSystem.itemCooldown.param changes will be saved   
 *  # Skill/Item notetag manipulations   
 *  1. meta.itemCooldown   
 *  - Returns the <item cooldown: turns> notetag value turns as a   
 *  Number   
 *  - E.g.:   
 *  $dataSkills[1].meta.itemCooldown will return the   
 *  <item cooldown: turns> notetag value of skill with id 1   
 *  2. meta.itemCooldown = turns   
 *  - Sets the <item cooldown: turns> notetag value turns as a Number  
 *  - E.g.:   
 *  $dataItems[2].meta.itemCooldown = 0 will set the   
 *  <item cooldown: turns> notetag value of item with id 2 as 0   
 *  - All meta.itemCooldown changes can be saved if   
 *  DoubleX RMMV Dynamic Data is used

Video

Prerequisites
Abilities:
1. Nothing special for most ordinary use cases
2. Little RMMV plugin development proficiency to fully utilize this

Instructions

JavaScript:
 * The skill/item window cooldown turn display can be problematic if the
 * number of turn's 1000 or above
 * The default plugin file name is DoubleX RMMV Item Cooldown v100a
 * If you want to change that, you must edit the value of
 * DoubleX_RMMV.Item_Cooldown_File, which must be done via opening this plugin
 * js file directly

Terms Of Use
JavaScript:
*  1. Commercial use's always allowed and crediting me's always optional.
*  2. You shall keep this plugin's Plugin Info part's contents intact.
*  3. You shalln't claim that this plugin's written by anyone other than
*  DoubleX or my aliases. I always reserve the right to deny you from
*  using any of my plugins anymore if you've violated this.
*  4. CC BY 4.0, except those conflicting with any of the above, applies
*  to this plugin, unless you've my permissions not needing follow so.
*  5. I always reserve the right to deny you from using this plugin
*  anymore if you've violated any of the above.

Changelog
JavaScript:
*  v1.00a(GMT 1400 28-8-2016):  
*  1. 1st version of this plugin finished
Author
DoubleX
Downloads
32
Views
223
First release
Last update
Rating
0.00 star(s) 0 ratings

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