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RPG Maker Damage Efficiency 1.0

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Name: Damage Efficiency
Version: 1.0
Author: Mr. Trivel
Created: 2016-05-09

What does it do?
Allows battlers to deal more damage depending on their weapon, element, skill type or overall efficiency.

Screenshot:
Nope.

How to use?
Give note tags to Actors, Classes, Enemies, States, Armors or Weapons to improve efficiency of that battler:
<WeaponEfficiency: [WEAPON_TYPE_ID], [PERCENT]>
<ElementEfficiency: [ELEMENT_ID], [PERCENT]>
<SkillTypeEfficiency: [SKILL_TYPE_ID], [PERCENT]>
<OverallEfficiency: [PERCENT]>
[PERCENT]: 0.01 - 1%, 0.5 - 50%, -0.25 - -25%

Weapon Efficiency - battlers deal more damage while wielding that weapon type.
Element Effiency - battlers deal more damage with skills of that element.
Skill Type Efficiency - battlers deal more damage with skills of that type.
Overall Effiency - battlers just deal more damage

Examples:
<WeaponEfficiency: 2, 0.5>
<ElementEfficiency: 2, 1.0>
<SkillTypeEfficiency: 1, -0.5>
<OverallEfficiency: 2.0>

Want a skill to only deal more damage with spears but not weapons, use the following note tags to ignore bonuses:
<IgnoreWeaponBonus: [WEAPON_TYPE_ID], [WEAPON_TYPE_ID], ..., [WEAPON_TYPE_ID]>
<IgnoreElementBonus>
<IgnoreSkillTypeBonus>
<IgnoreOverallBonus>
<IgnoreAllBonuses>

Examples:
<IgnoreWeaponBonus: 1, 2, 3, 4, 5>

Plugin:
How to download Plugin. Click the link above, there will be a button named Raw, press Right Click -> Save As.

Terms of Use:
Don't remove the header or claim that you wrote this plugin.
Credit Mr. Trivel if using this plugin in your project.
Free for commercial and non-commercial projects.
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Author
Mr. Trivel
Downloads
67
Views
375
First release
Last update
Rating
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